import { Engine, Point } from '../../lib';
const engine = new Engine(
document.getElementById('canvas') as HTMLCanvasElement,
{
engineOptions: {
width: 600,
height: 400,
},
},
);
const { renderer, input } = engine;
engine.update = () => {
if (input.mouse.click) {
const p1 = new Point({
x: input.mouse.position.x,
y: input.mouse.position.y,
radius: 6,
color: `rgb(${Math.random() * 255}, ${Math.random() * 255}, ${
Math.random() * 255
})`,
});
renderer.addObject(p1);
}
};